However, Pac-Man cannot as easily jump over the two new green and gray ghosts because they will jump whenever the player presses the jump button in fact, he can't jump over the gray one at all. In addition, the player can press a button to cause Pac-Man to jump, allowing him to evade most ghosts by jumping over them. The most noticeable change was the view used in cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupied the center of the screen (and a virtual camera moves around the round to follow him). Pac-Mania contains several new features and significant differences from its original counterpart. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable the player can then go to eat the ghosts for extra points, sending them back to their regenerator to return to their original colour and behaviour. The player controls Pac-Man and attempts to eat all the pellets in a maze, while avoiding being caught by the ghosts who chase him around it. It is a pseudo-3D interpretation of the classic maze game genre using an isometric view and features many of the elements from the original 1980 Pac-Man arcade game, as well as several new features.Īs in Pac-Man, the objective of Pac-Mania is to score as many points as possible. It runs on Namco System 1 hardware and was the last arcade title in the Pac-Man series until 1996. Pac-Mania is an arcade video game in the Pac-Man series, released by Namco in 1987 (and distributed by Atari Games in the United States and Europe). Yuriko Keino, Yoshito Tomuro, Junko Ozawa This game can be played also in a versions for NES and SMS. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table.
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