There’s a subtle resistance as you reach the biting point, and squeezing past it sends a wave of feedback through your hands. In Deathloop, guns of all sizes are an utter joy to fire, and thanks to the DualSense, even the most meager of pistols packs a punch. One that views the entire controller – triggers, feedback, and audio – as a complete, cohesive element. Instead of desperately trying to draw our attention to the adaptive triggers or lazily slotting in increased tension and vibrations, Arkane has opted for a complimentary approach. We could see more games get us accustomed to this in the PS5's future, but right now it’s just another trick for those less experienced with controllers to balance while playing. Mapping alternate firing modes to different strengths of a trigger pull is a neat idea, but it doesn’t come naturally to the clenched fingers of a of a tense fight. PS5 exclusives were always going to house the most impressive use of the technology, but even Ratchet & Clank and Returnal felt like a misstep in some ways. Go on, take the shot, you know you want to. Resident Evil Village gave each weapon a unique feel, sure, but did emptying a sniper rifle magazine really need to subject our trigger finger to a full weights routine? We're not looking to train our grip strength while taking out zombies, Capcom. In the cross-generational period we expected some hesitancy, but even titles supposedly developed first for next-gen consoles appear to have thrown features like adaptive triggers in as little more than an afterthought. Despite loads of cross-gen shooters promising immersive use of triggers to grant to each weapon a bespoke feel or offer extra functionality, the controller’s implementation thus far has largely been at best, lackluster, and at worst, an irritation. But as Team Asobi’s PS5 systems toybox proved, it’s capable of so much more. Don’t get us wrong – the controller is comfy enough and we're happy to have it in our hands. Astro’s Playroom offered such promise, didn’t it? Sadly, the PS5’s DualSense controller has largely been a disappointment since.
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